Maybe it's just me, but i think that is a quite common thought between FL users. But nothing of this seems to occur when using Looperator. Also every n bars it seems that misses something or jumps on beats where shuldn't be (probably because of the buffer precount or wrong position sync settings). Sometimes the result isn't what I expect, because i still cannot feel confident about whats happening there. But when you start programming them, sincerly, sometimes I still cannot get it. You can easily use it as a beatmasher: jump between presets and slots without thinking too much about their content and create some really good stutter effects.
When looking at Grossbeat, well, it works good, but visually and practically is quite difficult. The buffer can go up to 8 bars and there's no need for bar precount to fill the buffer (this means you can play the 16th slice on the first beat the same moment as you press play without any problem) and it has no latency at all! I would like to point out the way its icons work (just for the 'SLICE' and 'LOOP' sections) which give you a really easy way to program and understand visually what's happening inside of its buffer.Įspecially the way how Looperator repeats specific slices (icon n° 1 corresponds to the first slice, icon n☂ to the second slice and so on). This is a really shallow demo, but I couldn't find a better one.Īs I tried it I saw instantly its great potential and quality. Hello to everyone, I recently stumbled across this awesome plugin from Sugarbytes: Looperator.